Artist Statement
I come from a traditional background of skills such as illustration, painting, and sculpture. Using the knowledge I have from working in these mediums I've been able to quickly adapt to digital mediums. I enjoy creating unique and exciting worlds full of characters and places inspired from cultures all over the globe.
I come from a traditional background of skills such as illustration, painting, and sculpture. Using the knowledge I have from working in these mediums I've been able to quickly adapt to digital mediums. I enjoy creating unique and exciting worlds full of characters and places inspired from cultures all over the globe.
"The Locker"
2010-2011 Production Schedule
Week 1: Establish Game Mechanics
Week 2: Finalize Character Concepts
Week 3: Begin High Poly Modeling and Finalize Level Design
Week 4: Continue High Poly Modeling and Begin Blocking in Level
Week 5: Finish High Poly Models and Begin Converting to Low Poly
Week 6: Continue Low Poly Modeling and Begin Assets for Level
Week 7: Continue Low Poly Models and Creating Level Assets
Week 8: Finish Low Poly Models and Continue Level Assets
Week 9: Begin Texturing Models and Finish up Level Assets
Week 10: Continue Texturing and Finalize Level
Week 11: Rig Characters for Animation and Begin Collecting Audio
Week 12: Begin Character Animation Cycles and Continue Collecting and Applying Audio
Week 13: Continue Character Animation Cycles and Audio Collection
Week 14: Continue Character Animation Cycles and Polish Characters and Level
Week 15: Polish Animation Cycles and Textures and Get Ready to Import to Unreal Engine
2010-2011 Production Schedule
Week 1: Establish Game Mechanics
Week 2: Finalize Character Concepts
Week 3: Begin High Poly Modeling and Finalize Level Design
Week 4: Continue High Poly Modeling and Begin Blocking in Level
Week 5: Finish High Poly Models and Begin Converting to Low Poly
Week 6: Continue Low Poly Modeling and Begin Assets for Level
Week 7: Continue Low Poly Models and Creating Level Assets
Week 8: Finish Low Poly Models and Continue Level Assets
Week 9: Begin Texturing Models and Finish up Level Assets
Week 10: Continue Texturing and Finalize Level
Week 11: Rig Characters for Animation and Begin Collecting Audio
Week 12: Begin Character Animation Cycles and Continue Collecting and Applying Audio
Week 13: Continue Character Animation Cycles and Audio Collection
Week 14: Continue Character Animation Cycles and Polish Characters and Level
Week 15: Polish Animation Cycles and Textures and Get Ready to Import to Unreal Engine
resume.doc |
All ideas, concepts, story and artwork posted on this website are ©2010 of Kevin Ingrassia.